Similar to the previous Walk Cycle assignment, I started by making key poses for the animation, for example; where the animation should jump to and when should it start dropping down and land realistically. I used references for the stairs cycle:
Image Reference for Walking Up Stairs Cycle
With the above reference, I was able to create the key poses accurately. The position of the hands, arms and legs are so important in creating a realistic animation for making it walk up the stairs. I then looked in the movement of the spine and hips to create a even more realistic animation. I have to take note of every single position of each body part so that the results of this project will be a positive one. Honestly, I had much trouble making the arms move in the right position as the body is moving upwards and causing the hand to move accurately together with the body, and also swinging at the same time.
I have to point out that the bonus assignment is a very difficult and challenging task. Creating a motion of the animation jumping off the top of the stairs really caused me quite some time to create it. Every frame has to be looked into and the position of the animation will not be diagonally the same as the animation has a high point of its jump and that's where the acceleration of the body is slowed before it increases again when it reaches towards the ground. It made me think back the laws of gravity and how the body should move accordingly when the character jumps off, reaches the top point and lands realistically. Below is the image reference that I followed for this bonus assignment:
Image Reference 1: A Long Jumper's motion
Image Reference 2: A character jumping cycle from a stationary position.
Stairs Cycle (Perspective View)
Stairs Cycle (SideView)








This is the original model that I'll be working on.
I started off by moving the legs and arms of the model. I had lots of difficulty at this stage because the posture of the girl is very unique and requires me to take note of every detail eg. the positions and where are the arms and legs facing when she squats down. Also, I have to make sure that there is a sense of balance in the model.
I bent the model's fingers to show that it has some tension in holding the weight of the entire body. And the fingers of the other hand, I bent them to show a feminine feeling, similar to the girl in the photo. I've also bent the back of the model, like what I've learnt from the previous exercises, to show its organic and realistic.
This is the end product of this exercise. Similar to all the previous exercises, I've spent the most time on the facial features because I feel that without making the facial features with the face muscles contracting at the right places, the model doesn't that real to me at all. Which will make me really unsatisfied with my work.
The original form of the model.
I started by moving the legs into position, and twisting the body a little to show the curves of the actress.
Then, I moved the arms and elbows into position, making it as similar as the actress.
The right arm is in this position to show as if the model is sitting on a chair. Additionally, I moved the body back a little, enhancing the curves of the model.
This is the end result of modeling the actress. I've moved the fingers to show a very feminine image of the model. Also, I raised the nose bridge of the model to show its sharp and clear features, similar to the actress. Furthermore, I've made the eyes a little smaller and flat to show a very sharp killer eye look, with its raised eyebrows, and raised cheeks to show its beautiful smile.
This is the model given from http://elevenrig.blogspot.com/.
I started by finding out the different controls of the model, and began moving the arms first.
I moved the arms into position by using the wrist, hand and elbow controls.
I started to move the eyebrows, mouth and size of eyes to show anger in the model.
This is the end result of the emotion "Anger" that I want to show.
I moved the body of the model to show a balance and a body posture which will help to make it more realistic.






Next, I went on to move the fingers of the model, to show its holding onto a string.
This is the end result of me moving the fingers. Not just plain fist, they are shaped to look like
Weight is added to the knees by moving it downwards towards the ground, 
Moving the shoulders and the back posture to the side to make it more organic.
This is my end result of today's lesson.










