Similar to the previous Walk Cycle assignment, I started by making key poses for the animation, for example; where the animation should jump to and when should it start dropping down and land realistically. I used references for the stairs cycle:
Image Reference for Walking Up Stairs Cycle
With the above reference, I was able to create the key poses accurately. The position of the hands, arms and legs are so important in creating a realistic animation for making it walk up the stairs. I then looked in the movement of the spine and hips to create a even more realistic animation. I have to take note of every single position of each body part so that the results of this project will be a positive one. Honestly, I had much trouble making the arms move in the right position as the body is moving upwards and causing the hand to move accurately together with the body, and also swinging at the same time.
I have to point out that the bonus assignment is a very difficult and challenging task. Creating a motion of the animation jumping off the top of the stairs really caused me quite some time to create it. Every frame has to be looked into and the position of the animation will not be diagonally the same as the animation has a high point of its jump and that's where the acceleration of the body is slowed before it increases again when it reaches towards the ground. It made me think back the laws of gravity and how the body should move accordingly when the character jumps off, reaches the top point and lands realistically. Below is the image reference that I followed for this bonus assignment:
Image Reference 1: A Long Jumper's motion
Image Reference 2: A character jumping cycle from a stationary position.
Stairs Cycle (Perspective View)
Stairs Cycle (SideView)