Here is the original look of the model, with no rigging, just a basic model.
The joints are added in at this point, with the complex hypergraph beside which is good for tracking of the right joints.
The constraints are being added into the Hand Control and thus, enabling the bending of fingers.
Choosing multiple objects with the hypergraph than clicking on the model itself is better as clicking the model would sometimes cause problems such as selecting the skin or the joints instead of the controls.
Here is an end result of all the rigging that has been added into this model, there are more complex ones but are not taught inside the video, but they did said there are possible ways to create them such as facial features.
I have to admit, this is one of the most tedious part about Animation. However, without these being done to a model, movement of the joints and skin will not be possible. There is no other way, other than learning from the basics before I can even create better animations in the future. I still do enjoy as I know I'm taking a step at a time towards being better each time a task is given to me.







This is the original model that I'll be working on.
I started off by moving the legs and arms of the model. I had lots of difficulty at this stage because the posture of the girl is very unique and requires me to take note of every detail eg. the positions and where are the arms and legs facing when she squats down. Also, I have to make sure that there is a sense of balance in the model.
I bent the model's fingers to show that it has some tension in holding the weight of the entire body. And the fingers of the other hand, I bent them to show a feminine feeling, similar to the girl in the photo. I've also bent the back of the model, like what I've learnt from the previous exercises, to show its organic and realistic.
This is the end product of this exercise. Similar to all the previous exercises, I've spent the most time on the facial features because I feel that without making the facial features with the face muscles contracting at the right places, the model doesn't that real to me at all. Which will make me really unsatisfied with my work.
The original form of the model.
I started by moving the legs into position, and twisting the body a little to show the curves of the actress.
Then, I moved the arms and elbows into position, making it as similar as the actress.
The right arm is in this position to show as if the model is sitting on a chair. Additionally, I moved the body back a little, enhancing the curves of the model.
This is the end result of modeling the actress. I've moved the fingers to show a very feminine image of the model. Also, I raised the nose bridge of the model to show its sharp and clear features, similar to the actress. Furthermore, I've made the eyes a little smaller and flat to show a very sharp killer eye look, with its raised eyebrows, and raised cheeks to show its beautiful smile.
This is the model given from http://elevenrig.blogspot.com/.
I started by finding out the different controls of the model, and began moving the arms first.
I moved the arms into position by using the wrist, hand and elbow controls.
I started to move the eyebrows, mouth and size of eyes to show anger in the model.
This is the end result of the emotion "Anger" that I want to show.
I moved the body of the model to show a balance and a body posture which will help to make it more realistic.
