Monday, October 31, 2011

Blogpost 3: Animate Spiderman






Tasked to animate a standing Spiderman to an upside down hanging one.





This is the non-edited Spiderman pose.




The pose that I was tasked to animate.


I started by moving the knees and feet into position.



Then I started moving the arms and wrist of the model.




I moved the arms of the model into position.



Next, I went on to move the fingers of the model, to show its holding onto a string.



This is the end result of me moving the fingers. Not just plain fist, they are shaped to look like
they are holding onto strings, which looks like a triangular shape.



Weight is added to the knees by moving it downwards towards the ground,
showing the presence of gravity.




The shape of the spine is a smooth curve, which makes the model look more realistic.




Moving the shoulders and the back posture to the side to make it more organic.




This is my end result of today's lesson.

This is the second pose that I'm going to create.

 This is my end result of the 2nd pose I've made.

 This is my 3rd pose that I'm going to model after.

This is the end result of the 3rd pose.


After today's lesson, I've learnt how to make use of the controls of the model to move it into the different positions. Also, I've learnt from Mr. James that shifting every part of the model do help to make the model more organic and realistic. The curve of the backbone is very important to show a very a organic body posture of the model. Through this lesson, it somehow started my strong interest in animation and I really do wish to do more of such things again. Though drawings are cool and fun to me, but it'll be awesome if I can make those 2D images come to life in 3D. I enjoyed today's lesson a lot.

Thursday, October 27, 2011

BlogPost 2: Modelling a Cow.

Tasked to model a cow head. Through this exercise, I have learned more about extruding even from just a simple cube to form out a cow's head. At the start it was quite difficult but after a few steps, I roughly get the idea of how the animation will be made and created through different tools provided in Maya. Mr. James has also explained that by looking 3 steps ahead will allow us to complete our work faster. Not just enhancing our work speed, I have actually made myself understand, memorize and foresee how the animation should be made and modeled. The results of my modelling wasn't really that good but at least it did reminded me of everything that I've learned in Introduction to 3D Animation. In conclusion, though it was a simple exercise, it is still a very fruitful one and I enjoyed it.


This is the shape of the cow's head made from a cube.

Eyes and ears are added into the model.


Finishing touches to the model with the Smooth and Geometry tool.



The second part of modelling a cow, I'm tasked to create the body, legs and hands (gloves) for the cow. Going through this task, I've learned to perfect the body proportions of the model. Furthermore, taking notice of parts such as the belly, backbone and the hooves will make the model look more realistic. Through this exercise, I've learned to use extruding more easily without needing to look much at the instructions as I have a rough idea of what is supposed to be done after lessons of Introduction to 3D and first few lessons of 3D Visualization and Animation. Below will the work progress that I've screenshot for this task.


This is the basic body of the cow model, with simple extrusions to create the body, arms and legs.



From the side view, I've made the different parts such as the belly to curve outwards and also bending the back of the cow to show there's a backbone line leading towards the bum which is pushed out slightly.



The necks and hooves are extruded out from the edges of the cow.



Modelling the hand: There should be enough details this model is going to be animated so that there are enough parts for the bending of the fingers to occur.




Adding of the wrist are made in this screen shot, also notice the fingers they are shaped to make it more realistic.





This is the final result of this task given. Smoothing and arrangement of the different parts of the cow are done.


Monday, October 24, 2011

BlogPost 1: Information of Characters

Name: Mr. Claw

Tagline: Sharpens his claws with a charming smile

Catchphrase: "My claws are made of gold."

Back-story: An unusually intelligent lion found by rangers as a cub, Mr. Claw was raised in a human society and became a media icon. Money literally poured into his purses and being able to speak, he frequently appeared in speeches and presentations. Now at the top of the human world, Mr. Claw welcomes his "fellow" humans into his mansion, while sharpening his claws to let others know that he is still a lion by heart.